Forest rock feature
The forest_rock
feature can be used to generate small \(3x3\) rocks in the world.
Configuration
Only the block state used for the rocks is configurable:
Option | Type | Description |
---|---|---|
state |
A BlockState |
The block state to use for the rock. |
In code, the BlockStateConfiguration
class is used to configure the feature.
Example
ConfiguredFeatures.kt
val FOREST_ROCK = FeatureRegistry.registerConfiguredFeature(
Machines,
"forest_rock",
Feature.FOREST_ROCK,
BlockStateConfiguration(Blocks.MOSSY_COBBLESTONE.defaultBlockState())
)
PlacedFeatures.kt
val FOREST_ROCK = FeatureRegistry.registerPlacedFeature(
Machines,
"forest_rock",
ConfiguredFeatures.FOREST_ROCK,
listOf(
CountPlacement.of(2), // (1)!
InSquarePlacement.spread(), // (2)!
PlacementUtils.HEIGHTMAP, // (3)!
BiomeFilter.biome() // (4)!
)
)
- Generate 2 rocks per chunk.
- Randomly offset the x- and z-coordinates of the rock.
- Set the y-coordinate of the rock to the highest motion-blocking block. The static constant is equivalent to
- Only generate the feature if the center pos hasn't moved to another biome that doesn't have the
forest_rock
feature.
configured_feature/forest_rock.json
{
"type": "minecraft:forest_rock",
"config": {
"state": {
"Name": "minecraft:mossy_cobblestone"
}
}
}
placed_feature/forest_rock.json
{
"feature": "minecraft:forest_rock",
"placement": [
{
"type": "minecraft:count",
"count": 2 // (1)!
},
{
"type": "minecraft:in_square" // (2)!
},
{
"type": "minecraft:heightmap",
"heightmap": "MOTION_BLOCKING" // (3)!
},
{
"type": "minecraft:biome" // (4)!
}
]
}
- Generate 2 rocks per chunk.
- Randomly offset the x- and z-coordinates of the rock.
- Set the y-coordinate of the rock to the highest motion-blocking block.
- Only generate the feature if center pos hasn't moved to another biome that doesn't have the
forest_rock
feature.
Result