Iceberg feature
The iceberg
feature allows you to add icebergs to the world.
Configuration
The iceberg
feature only has one configuration option:
Option | Type | Description |
---|---|---|
state |
A BlockState |
The block state to use for the icebergs. |
In code, the BlockStateConfiguration
class is used to configure the feature.
Example
As an example, here's the configured and placed feature for the blue icebergs in the deep frozen ocean.
ConfiguredFeatures.kt
val ICEBERG_BLUE = FeatureRegistry.registerConfiguredFeature(
Machines,
"iceberg_blue",
Feature.ICEBERG,
BlockStateConfiguration(Blocks.BLUE_ICE.defaultBlockState())
)
PlacedFeatures.kt
val ICEBERG_BLUE = FeatureRegistry.registerPlacedFeature(
Machines,
"iceberg_blue",
ConfiguredFeatures.ICEBERG_BLUE,
listOf(
RarityFilter.onAverageOnceEvery(200), // (1)!
InSquarePlacement.spread(), // (2)!
BiomeFilter.biome() // (3)!
)
)
- Only place an iceberg every 200 chunks.
- Randomly offset the iceberg horizontally.
- Only place the iceberg if the location hasn't moved to a biome without icebergs.
configured_feature/iceberg_blue.json
{
"type": "minecraft:iceberg",
"config": {
"state": {
"Name": "minecraft:blue_ice"
}
}
}
placed_feature/iceberg_blue.json
{
"feature": "minecraft:iceberg_blue",
"placement": [
{
"type": "minecraft:rarity_filter",
"chance": 200 // (1)!
},
{
"type": "minecraft:in_square" // (2)!
},
{
"type": "minecraft:biome" // (3)!
}
]
}
- Only place an iceberg every 200 chunks.
- Randomly offset the iceberg horizontally.
- Only place the iceberg if the location hasn't moved to a biome without icebergs.