Sculk patch feature
The sculk_patch
feature allows you to generate sculk patches in the world.
Configuration
The sculk_patch
feature has the following configuration options:
Option | Type | Description |
---|---|---|
charge_count |
An int . (Range limit in Json is \([1;32]\)) |
The amount of charges the sculk patch should have. |
amount_per_charge |
An int . (Range limit in Json is \([1;500]\)) |
The initial value of each charge. |
spread_attempts |
An int . (Range limit in Json is \([1;64]\)) |
The amount of attempts to spread the sculk patch. |
growth_rounds |
An int . (Range limit in Json is \([0;8]\)) |
The amount of times to generate the patch. |
spread_rounds |
An int . (Range limit in Json is \([0;8]\)) |
The amount of times to spread the patch. |
extra_rare_growths |
An IntProvider . (Range limit in Json is \([0;8]\)) |
The amount of extra sculk shriekers to generate. |
catalyst_chance |
A float in the range \([0.0;1.0]\) |
The chance for a sculk catalyst to generate. |
In code, the SculkPatchConfiguration
class is used to configure the feature.
Example
As an example, here's the default sculk patch configured- and placed feature used for the deep dark biome
ConfiguredFeatures.kt
val SCULK_PATCH_DEEP_DARK = FeatureRegistry.registerConfiguredFeature(
Machines,
"sculk_patch_deep_dark",
Feature.SCULK_PATCH,
SculkPatchConfiguration(
10, // charge_count
32, // amount_per_charge
64, // spread_attempts
0, // growth_rounds
1, // spread_rounds
ConstantInt.of(0), // extra_rare_growths
0.5f // catalyst_chance
)
)
PlacedFeatures.kt
val SCULK_PATCH_DEEP_DARK = FeatureRegistry.registerPlacedFeature(
Machines,
"sculk_patch_deep_dark",
ConfiguredFeatures.SCULK_PATCH_DEEP_DARK,
listOf(
CountPlacement.of(256), // (1)!
InSquarePlacement.spread(), // (2)!
PlacementUtils.RANGE_BOTTOM_TO_MAX_TERRAIN_HEIGHT, // (3)!
BiomeFilter.biome() // (4)!
)
)
- 256 attempts to generate sculk patches per chunk.
- Randomly offset the attempts horizontally.
- Set the y-coordinate to a random value up to 256. The static constant is equivalent to
- Only generate in the deep dark biome.
configured_feature/sculk_patch_deep_dark.json
{
"type": "minecraft:sculk_patch",
"config": {
"amount_per_charge": 32,
"catalyst_chance": 0.5,
"charge_count": 10,
"extra_rare_growths": 0,
"growth_rounds": 0,
"spread_attempts": 64,
"spread_rounds": 1
}
}
placed_feature/sculk_patch_deep_dark.json
{
"feature": "minecraft:sculk_patch_deep_dark",
"placement": [
{
"type": "minecraft:count",
"count": 256 // (1)!
},
{
"type": "minecraft:in_square" // (2)!
},
{
"type": "minecraft:height_range", // (3)!
"height": {
"type": "minecraft:uniform",
"max_inclusive": {
"absolute": 256
},
"min_inclusive": {
"above_bottom": 0
}
}
},
{
"type": "minecraft:biome" // (4)!
}
]
}
- 256 attempts to generate sculk patches per chunk.
- Randomly offset the attempts horizontally.
- Set the y-coordinate to a random value up to 256.
- Only generate in the deep dark biome.