Seagrass feature
The seagrass
feature allows you to generate seagrass in water.
Configuration
The seagrass
feature only has the probability
option (float
in the range \([0.0;1.0)\)), which determines the chance
of seagrass being generated.
In code, the ProbabilityFeatureConfiguration
class is used to configure the feature.
Example
As an example, here's the configured- and placed feature of seagrass in the warm ocean biome.
ConfiguredFeatures.kt
val SEAGRASS_TALL = FeatureRegistry.registerConfiguredFeature(
Machines,
"seagrass_tall",
Feature.SEAGRASS,
ProbabilityFeatureConfiguration(0.3f)
)
PlacedFeatures.kt
val SEAGRASS_TALL = FeatureRegistry.registerPlacedFeature(
Machines,
"seagrass_tall",
ConfiguredFeatures.SEAGRASS_TALL,
listOf(
InSquarePlacement.spread(), // (1)!
PlacementUtils.HEIGHTMAP_TOP_SOLID, // (2)!
CountPlacement.of(80), // (3)!
BiomeFilter.biome() // (4)!
)
)
- Randomly offset the placement horizontally.
- Set y-coordinate to the ocean floor. This static constant is equivalent to
- Place 80 seagrass per chunk.
- Only place in the warm ocean biome.
configured_feature/seagrass_tall.json
{
"type": "minecraft:seagrass",
"config": {
"probability": 0.8
}
}
placed_feature/seagrass_deep_warm.json
{
"feature": "minecraft:seagrass_tall",
"placement": [
{
"type": "minecraft:in_square" // (1)!
},
{
"type": "minecraft:heightmap",
"heightmap": "OCEAN_FLOOR_WG" // (2)!
},
{
"type": "minecraft:count", // (3)!
"count": 80
},
{
"type": "minecraft:biome" // (4)!
}
]
}
- Randomly offset the placement horizontally.
- Set y-coordinate to the ocean floor.
- Place 80 seagrass per chunk.
- Only place in the warm ocean biome.